Dispatch table in javascript

Serhii Shramko

Serhii Shramko /

3 min read--- views

❌ Problem

In my opinion, one of the most important tasks when writing code is to make it as simple and understandable as possible. There are even principles in programming aimed at this - KISS.

You can often see such code with a lot of if, and switch statements in tutorials or answers on StackOverflow:

function handleUserMove(direction) {
  if (direction === 'north') {
    movePlayerTo("north");
  } else if (direction === 'east') {
    movePlayerTo("east");
  } else if (direction === 'south') {
    movePlayerTo("south");
  } else if (direction === 'west') {
    movePlayerTo("west");
  } else {
    console.error("Unknown direction");
  }
}

If we had more conditionals who know how long this if/else statement could get 🤯, and it's not very dynamic.

We can use a switch statement:

function handleUserMove(direction) {
  switch (direction) {
    case "north":
      movePlayerTo("north");
      break;
    case "east":
      movePlayerTo("east");
      break;
    case "south":
      movePlayerTo("south");
      break;
    case "west":
      movePlayerTo("west");
      break;
    default:
      console.error("Unknown direction");
  }
}

Although there is a little more code, switch itself describes the dispatching process more explicitly, but we write a lot of static (control) code, and we must not forget about break. Too complicated for such a simple task.

✅ Solution

So what can we do to simplify it?

const userInputToDirection = {
  north: movePlayer("north"),
  east: movePlayer("east"),
  south: movePlayer("south"),
  west: movePlayer("west")
}

function handleUserMove(direction) {
  userInputToDirection[direction]();
}

This option is better than the previous two for several reasons:

  • It is shorter
  • It is more flexible. Conditional constructs are static code that cannot be changed without rewriting the program itself.
  • With the Single Responsibility Principle (SRP) , we have separated the execution function of our handleUserMove business logic from the direction determination logic.

Conditional constructs are static code that cannot be changed without rewriting the program itself. But data is a completely different matter. With this approach, it is easy to add new behavior without changing the application code handleUserMove itself.

Real example

For example, in Next.js applications, you can configure next.config.js and the code there looks like this:

const nextConfig = {
  /* Next.js config options here */
}

let resultConfig;

if (process.env.NODE_ENV === 'development') {
  resultConfig = withBundleAnalyzer(nextConfig);
} else if (process.env.NODE_ENV === 'production') {
  resultConfig = withSentryConfig(nextConfig);
} else if (process.env.NODE_ENV === 'test') {
  resultConfig = nextConfig;
}

module.exports = resultConfig;

With new knowledge, we can rewrite it like this:

const nextConfigByEnv = {
  development: withBundleAnalyzer(nextConfig),
  production: withSentryConfig(nextConfig),
  test: nextConfig,
};

module.exports = nextConfigByEnv[process.env.NODE_ENV];

Will it look and read much better?

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